Small Town: Zdiríhzli̊d Se

Zdiríhzli̊d Se

Zdiríhzli̊d Se
Example Tauric architecture.
StateTetbur Commune
ProvenceSterfíhkāríhsha Region
RegionQelurezozi Heathland
Founded1545
Community LeaderElder Trëkêv Evans
Area3 km2 (1 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation2348 m (7703 ft)
Average Yearly Precipitation283 cm/y (111 in/y)
Population866
Population Density288 people per km2 (866 people per mi2)
Town AuraNecromancy
Naming
Native nameZdiríhzli̊d Se
PronunciationZdiríhz /li̘d/
Direct Translation[eclipse] [snack]
Translation[Not Yet Translated]

Zdiríhzli̊d Se (Zdiríhz /li̘d/ [eclipse] [snack]) is a subtropical Small Town located in the Sterfíhkāríhsha Region of the Tetbur Commune.

The name Zdiríhzli̊d Se is derived from the Tauric language, as Zdiríhzli̊d Se was founded by Laergulnith Drorsair Beddoes, who was culturaly Tauric.

Climate

Zdiríhzli̊d Se has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 23°C (73°F). Zdiríhzli̊d Se receives an average of 283 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Zdiríhzli̊d Se covers an area of nearly 3 km2 (1 mi2), and an average elevation of 2348 m (7703 ft) above sea level.

Overview

Zdiríhzli̊d Se was founded durring the early 16th century in winter of the year 1545, by Laergulnith Drorsair Beddoes. The establishment of Zdiríhzli̊d Se was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Laergulnith Drorsair Beddoes struck deals with nearby nations and communities to establish Zdiríhzli̊d Se as a prison colony.

Zdiríhzli̊d Se was built using the conventions of Tauric durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Zdiríhzli̊d Se is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Zdiríhzli̊d Se is buildings are built arround a single restrictive cobblestone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Unfortuantly, these somewhat suffishent are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Zdiríhzli̊d Se has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Zdiríhzli̊d Se long.

Civic Infrastructure

Zdiríhzli̊d Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zdiríhzli̊d Se.

Zdiríhzli̊d Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zdiríhzli̊d Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zdiríhzli̊d Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zdiríhzli̊d Se's public wards, blessings, and other arcane systems.

Zdiríhzli̊d Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Zdiríhzli̊d Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zdiríhzli̊d Se has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zdiríhzli̊d Se is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Zdiríhzli̊d Se's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, winter is skipped in Zdiríhzli̊d Se.

The Bat Swarm, Underworld near Zdiríhzli̊d Se are known to be a mutant strain of the creature.

Zdiríhzli̊d Se's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Illusion energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3498 m2
    • Cattle and Similar Creatures: 216
    • Poultry: 2598
    • Swine: 173
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 86

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 4
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Exorcist: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 1
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 3
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 2

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

233 of Zdiríhzli̊d Se's population work within a Foundational Occupation.

590 of Zdiríhzli̊d Se's population do not work in a formal occupation, but do contribute to the local economy. 43 (5%) are noncontributers.

Points of Interest

Zdiríhzli̊d Se's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Zdiríhzli̊d Se suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of secured a clean water supply for . One of Zdiríhzli̊d Se's festivals remembers the hero.

History